Wednesday, November 5, 2008

Monday, November 3, 2008

more interactivity ideas & research

Student - Professional programs @ IIDEX/Neocon Canada 2008

Student Passport Program
A guide to help you navigate your way through the show. Using this passport will ensure that you participate in the key activities and events while allowing ample time to visit over 400 exhibitors.

Student Career Exchange
Spend direct time with interior designers to learn about their design stories, business practices, and project experiences. Students have 10 minutes with an interior designer before moving on to the next one and hearing a new set of experiences.

Student/Exhibitor Volunteer Program
Student volunteers are assigned an exhibitor partner for a day. Students learn about the exhibitor's product and business while helping with the flow of visitor traffic and education within the booth space.

Student Charrette
Students register for this competition with their school program coordinators and school teams arrive at IIDEX with little known to them other than the tools they may bring. That morning we reveal their design conundrum and let them toil over their approach in quiet groups, before plotting their creative structures/floor exhibits to be judged later that day.
Intern Challenge
Challenge of re-purposing a familiar item into a lighting fixture

Wednesday, October 29, 2008

Design Speaking Event (Vancouver)

Practivisim Speaker Series
Practical methods for radical sustainability in design
Where: Science World
When: Thursday, November 13th, 2008 6-10PM
Tickets: avaliable on gdc.net

Saturday, October 25, 2008

interactive exhibitions

Orbis Pictus - Science World (Vancouver)
Experience Music Project (Seattle)
collection of sounds and videos clip of musicians, musical instrument & sound equipment interactive area, music booths, sound recording booths
Science Fiction Museum (Seattle)
part of EMP. Interactive space ship displays, large screen video installations, various exhibits of collector items
One Life - World Vision (traveling exhibition)
interactive narrative exhibition from the first person's point of view, leave a message wall
video of participants from the experience, accompanying website with interactive online experience of the exhibit
PAX 2008 (Seattle)
Guitar Hero & Rock Band stage areas, players competitions, DS player tables, 3D walk through exhibits
Give aways flyers, postcard, booklets, participant dress up as videogame characters
Art of Eating @ Detroit Institute of Arts (Detroit)
rethink the displayy of museum's permanent collection, media-based interactive exhibitions through use of technology

Friday, October 24, 2008

exhibition ideas

24 hr design challenge (eg. 1 hour challenge by Core 77)
Design forum space (gathering space for all)
"Name that Type" game
Crit Night
Blind box souvenir (promotes local designers, collectible items)
'Pick up the phone' installation
'What inspires your creativity' Objects
Collaboration Wall
Inspirational desk/items
Maze layout (eg. The secret IKEA floor plan, simplified IKEA floor plan)
Market setup of professional exhibit
If i was in your 'creative space' (designer exhibition series)
'my nostalgia' (designer exhibition series)
3 part puzzle pieces (Student, Professional, Educator pieces; you must get all 3 pieces in order to complete the picture)
passport (collect all stamps from the exhibits)
Monopoly collector pieces (promotional item; replace play pieces with design related items)
Toy dispenser (random inspiration)

sketches&doodles

Thursday, October 23, 2008

1 step forward, 2 steps back ?

I spent the past week thinking laterally on how an interactive exhibit would play out - different forms that can exist within the exhibition, various games and interactive methods that would encourage visitors, promote interaction and have some fun. I observed the streets, interacted with toys and researched to find an inspiration for exploration and experimentation.
(doodles & sketches to follow)

Now I am faced with going back to the key questions at the start of the project: "what is the purpose of the exhibition" and "why would the visitors be motivated to visit the exhibition?" Which led to: "Does the design community care? Is it just a dream and assumption that the professionals, students and education want to connect?"

Then I began to wonder why I chose such a such a complex problem to tackle and wondered if it wasn't too late to rewrite my thesis. . .

Tuesday, October 21, 2008

inspiration & exhibition research

Inspirations
generating creative inspirations from ordinary objects


Exhibition Research

what exhibition design is currently out there?




Interactive design

how do you integrate interactive design into the exhibition?


Experience Design
We look to answer "what is experience design?"
Building fiction: the architecture of experience design
"By infusing architecture with digital media, the discipline of experience design hopes to transform static environments into kinetic, cinematic, informative, and interactive spaces that offer an endless anthology of stories. [...] Experience design is the process of creating such storytelling in space.”

Experience as material: transforming architecture into communications media
Convergence: blending the digital and physical

"Whereas in the past the digital process was merely a means to represent a structure, today’s digital tools now inform the architecture itself, allowing for innovation and experimentation in the built form.”